Once in a while, I’ll sit and daydream about events that would happen at the table. This is useful for two reasons:
1) I rehearse different activities so I can be more fluent at the table
2) I can figure out what I think might be missing from the sessions
One day, I was thinking about the lack of craft skills in 4th Edition – specifically how I would handle it if a player decided to make it a point of fact/argument/self-righteousness at the table. This is how I saw myself handling it:
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MrSmith: … besides, the game isn’t set up for role-playing. Other than getting two attacks a round, my character has no talents. I can’t even choose to be a blacksmith and make my own weapons.
DM: You want to be a blacksmith?
MrSmith: How do I become a blacksmith, is there a feat or something?
DM: Nope. If you want to be a blacksmith, then you are.
MrSmith: Huh… How does that work?
DM: For starters, you had to apprentice with someone – who?
MrSmith: Don’t you learn that kind of stuff from family?
DM: You can, but it isn’t uncommon to seek out teachers in other towns due to fame or simple availability. You can tie this into your characters backstory you all ready made, or a feat you chose – like that fighting style feat you took.
MrSmith: Oh, like, I went to some town in the south to become a blacksmith, and that is where I learned about the two-weapon fighting style?
DM: Something like that.
MrSmith: That’s cool!
DM: What was your teacher’s name?
MrSmith: Um… … I’m not good with names.
DM: We’ll come back to it before we move on. So you where trained to be a blacksmith. What did you do after you felt you learned all you could?
MrSmith: I’d come back to the town we started the campaign in and open my own smithy!
DM: Ok. Why didn’t you stay behind and work for your teacher?
MrSmith: Well… he had another apprentice that he was going to give the business to.
DM: Who?
MrSmith: … It was his son.
DM: Ok, makes sense. So you got your training, didn’t want to work under the family forever so you came back and started your own smithy.
MrSmith: So I can have my own blacksmith shop?
DM: Hold on – how long ago did you set up shop?
MrSmith: I don’t know… how old am I? *looks at character sheet* I didn’t fill it in…
DM: Lets say two years ago. Is that fine with you?
MrSmith: Yea, that’ll work.
DM: During that time you have made some fabulous weapons and have also provided for the townsfolk by making more common things, like horseshoes and tools and what-not. You’ve made a weapon for the local baron, even – a beautiful sword, top notch.
MrSmith: All right! I’m pretty good at this, guys!
DM: So, why did you leave your shop?
MrSmith: What? Leave it? You mean I can’t keep it?
DM: Something had to have happened that made you decide that diving into dungeons was the better deal compared to staying comfortably fat in your shop. So what?
MrSmith: Hmm… Well, I gave it to my brother – I mean, to hold on to until I return.
DM: Really? That’s weak. How about it burned down in a horrible fire?
MrSmith: Awww, I don’t want to loose my blacksmith shop!
DM: Well, something had to have happened to it that you don’t smith all day anymore.
MrSmith: How about it was stolen?
DM: Like a giant bag of holding???
MrSmith: No, no, like reposessed or something.
DM: You didn’t make enough money off of the business.
MrSmith: No, like, the king took it from me.
DM: Oh, it was repossessed by the local lord!
MrSmtih: Yea. He took it so he could make his own weapons easier in town. He’s the shady lord, right?
DM: . o 0 (He is, now) Yes, he is.
MrSmith: Cool. Then I want to get it back…
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
It was simple to come up with the ability to let the PC be a smith. He can make his own weaponry (w/o a discount, unless he buys his own forge again) and customize the look of it to his heart’s content. We also added more to his back story that gave me at least one new NPC and a new story point to work with. Plus, the player has more investment in the game – he wants his forge back!
Note how I didn’t just let him take the easy way out (became a smith, can make cool stuff), but rather forced him to come up with reasons for his training, migration, and current life situation. Also note how I said his skill was considerable enough that he made weaponry for nobility. If you are going to add background information like this, it needs to be significant.
4th Edition is as devoid of flavor and role-playing as you want it to be. Using your imagination, it’s easy to talk through giving PCs a trade skill that enriches the story of the campaign.